07 - Hammer Girl Project (UE4 Level Design & Blueprints) Week 3 & 4 by Chris Lomax
07 - Hammer Girl Project As mentioned in my previous post, I needed to complete the forest and whilst making this, I decided to add in a few extra mechanics into the game to make the level more entertaining. Please see below the development of the forest and whole level itself: As I was happy with the whole layout of the map, I went ahead on adding different features to the game. (Adding a destructible wall, a key that is required to open a chest and if successfully opened, the player will be rewarded with gold, a quest giver that requires a certain amount of collectables and will reward the player with a sword, an npc giving clues / hints, two different jumping mechanics and lastly moving boxes into box markers to lock them in place allowing the player to jump onto of them). All of these where made with blueprints where I had a lot of fun creating these. I had a lot of different trigger boxes making it so the player couldn't walk into these zones, as I wanted it to be blocked of...