07 - Hammer Girl Project (UE4 Level Design & Blueprints) Week 3 & 4 by Chris Lomax
07 - Hammer Girl Project
As mentioned in my previous post, I needed to complete the forest and whilst making this, I decided to add in a few extra mechanics into the game to make the level more entertaining. Please see below the development of the forest and whole level itself:
All of these where made with blueprints where I had a lot of fun creating these. I had a lot of different trigger boxes making it so the player couldn't walk into these zones, as I wanted it to be blocked off. Such as the forest and water. I also added four checkpoints around the level incase the player fails the jumping mechanics and dies.
The player has a torch with them (as they collected that from Aaron's level). This is required for the mine only, but at the start of the mine and in some other parts of the mine too, I added some lights but to make them look visually better for the player I took a snip of the texture of the lamp and edited to make it a separate texture (to plug it into the emission) to show that the lamp is glowing and also added a point light with the colour orange to make the light brighter and stand out more.
Here is a top down view of the level, along with the layout I made in Photoshop too:
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