07 - Hammer Girl Project (UE4 Level Design & Blueprints) Week 3 & 4 by Chris Lomax

 07 - Hammer Girl Project

As mentioned in my previous post, I needed to complete the forest and whilst making this, I decided to add in a few extra mechanics into the game to make the level more entertaining. Please see below the development of the forest and whole level itself:








As I was happy with the whole layout of the map, I went ahead on adding different features to the game. (Adding a destructible wall, a key that is required to open a chest and if successfully opened, the player will be rewarded with gold, a quest giver that requires a certain amount of collectables and will reward the player with a sword, an npc giving clues / hints, two different jumping mechanics and lastly moving boxes into box markers to lock them in place allowing the player to jump onto of them).

All of these where made with blueprints where I had a lot of fun creating these. I had a lot of different trigger boxes making it so the player couldn't walk into these zones, as I wanted it to be blocked off. Such as the forest and water. I also added four checkpoints around the level incase the player fails the jumping mechanics and dies.

The player has a torch with them (as they collected that from Aaron's level). This is required for the mine only, but at the start of the mine and in some other parts of the mine too, I added some lights but to make them look visually better for the player I took a snip of the texture of the lamp and edited to make it a separate texture (to plug it into the emission) to show that the lamp is glowing and also added a point light with the colour orange to make the light brighter and stand out more.





Here are the screenshots I have taken in-game to see if from the players view:
























Here is a top down view of the level, along with the layout I made in Photoshop too:






If you want to watch the game in action, here is a YouTube link where I'm talking about the game too:


I created all the blueprints by following the video guides we were provided with along with some YouTube videos too for self research and because some of the things I wanted to achieve weren't in the provided guide videos, as I want to experiment with things and wanted it to be more engaging for the player.


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