Posts

04 - Board Game Project by Chris Lomax

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04 - Board Game Project 28/11/2020 - We have been given our final project for the year which is 3 weeks long. (Deadline is Friday 11th December 2020 at 09:00am). For this task we were put into small groups to create a board game related to a digital game and had to choose one of the following: Ghost of Tsushima, Stardew Valley, Mortal Kombat 11, Call of Duty, Amongus or Jak and Daxter. Our group decided to go ahead and create a card game based on Mortal Kombat 11. When going through the planning phase, we were inspired by the game Hearthstone and one of the member's on our team plays Yu-Gi-Oh too which helped out a lot. Before sketching anything out, we had a long discussion talking about the base mechanics of the game, to get a feel for it and to make sure everyone was on the same page and knew what type of game we were aiming to create.  So we decided to research of 30+ characters from the base game of Mortal Kombat 11. As there were 4 people in our group, we researched 8 charact...

03 - SketchUp (Level Design) Final Submission by Chris Lomax

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  03 - SketchUp (Level Design) 22/11/2020 - I handed my work in on-time for this project with the deadline being Thursday 19th November 2020 at 14:30. I completed my level design for The Last Of Us: Left Behind along with a document analysing the designers decisions made when creating this level. Please see my final level design along with a small analyse regarding the designers decisions. https://youtu.be/MmDEhSl7oMY?t=6084 (from 1:41:24 to 1:56:51)

03 - SketchUp (Level Design) by Chris Lomax

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03 - SketchUp (Level Design) 14/11/2020 - After half-term we were given a new project which is two weeks long. (Deadline is  Thursday 19th November 2020 at 14:30). For this task we have to do a level design from either The Last Of Us or Uncharted. I have played neither of these games and went a head to do my level design on The Last Of Us Left Behind. I based my level design off the Youtube link below (timestamps included). https://youtu.be/MmDEhSl7oMY?t=6084 (from 1:41:24 to 1:56:51) Here are my sketches / drafts showing the development of my project. (See below) During next week, I will be adding further objects to the level with a few finer details and a small analysis of the level (going into detail talking about some of the choices I felt the designer made).

02 - Life's a Pitch by Chris Lomax

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  02 - Life's a Pitch 21/10/2020 - I have now completed my "Life's a Pitch" project and I'm currently practising my pitch that I will have to either present on Thursday 22nd October 2020 or Friday 23rd October 2020. Please see images, a short description and two slides from my presentation below, for my game "Turtle Logger". Overview The overall goal of Turtle Logger is to achieve the highest score you possibly can. The gameplay will get more difficult overtime meaning the higher the score, the more mechanics you are faced with.

02 - Life's a Pitch by Chris Lomax

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02 - Life's a Pitch 14/10/2020 - I have made a start on my "Life's a Pitch" project that is required for the 22nd October 2020. Below are the three random mechanics I got given for this project: - Instant Death - Forced Constant Movement - Block Path I put together a few different images that are relevant to my design on my Pinterest page. (As seen below) Once I finished with my image research. I decided to do a small sketch up of what I had in-mind for the game I was making along with basic mechanics. (See below) After I finished my sketch and notes, I brought it to life in Photoshop (see below). I also started my presentation in PowerPoint too. For next week, I will finish off my complete design in Photoshop, my presentation in PowerPoint and practise presenting my brief in a professional manor.

01 - Top Down Level Design Final Submission by Chris Lomax

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  01 - Top Down Level Design Final Submission 05/10/2020 - I created my final design in photoshop with a few extra added touches and details along the way. (As well as updating my final sketch design to match up accordingly). After I finished everything to do with this assignment, I proofread my word document and doubled checked my final design to ensure I hadn't missed anything out or made any mistakes.  Below is my final design with the overview of the game: Overview Player 1 & 2 are both bandits that scavenge scrap metal from junkyards in the year 2130; as planet Earth has now turned into a wasteland. However, when they enter this junkyard the enormous metal door slams shut behind them locking the players out... The aim of the game is to work together to escape from the junkyard that has been taken over by goblins! All the mechanics from the brief have been utilised with player 1 having a modified scrap metal firearm.

01 - Top Down Level Design by Chris Lomax

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01 - Top Down Level Design 28/09/2020 - In this week I have managed to finish my five sketches on graph paper (four drafts and my final piece). With 40 photos on my pinterest page that are reverent to my research and design. Lastly, I have typed up my game overview in a word document explaining each key moment and what the game is about (location, year, etc...).