06 - UE4 Blockout Project - Castle Level Design (2 week progression / deadline) by Chris Lomax
06 - UE4 Blockout Project 25/02/2021 - I was given this two week project on Thursday 11th February 2021 (with the deadline being today at 14:30). For the assignment we had to create a level design based on either a castle, a bridge or ruins. After a lot of thinking, I decided to go ahead with the castle. I thought a lot about what type of game I wanted this castle to fit into. I considered a list of different things such as: is it a Safe Zone? An Enemy Castle? A Puzzle game? A FPS? I decided to go ahead with an oblivion type game. However, the castle / location itself would be a safe zone (with no enemies in). Upon creating my castle, I did a lot of research on a variety of different games such as: Genshin Impact, Final Fantasy 14, World of Warcraft, Oblivion, Chivalry, and the map "Cobblestone" from the game Counter Strike. With the majority of the listed games above, I went to the cities safe zones to see what they contained and I saw a pattern that in those types of game...